Guild Wars Factions Insignias

A Look At the Special Add-ons for This Campaign

Guild Wars Factions - wikipedia
Guild Wars Factions - wikipedia
These insignias work much like runes and can be found from the same Rune Traders in the campaign. These are the ones used in the Factions campaign.

The Guild Wars Insignias that are in the first Guild Wars pc game appear in this article. They are upgrade items that was introduced in the Nightfall expansion.

They have been fully integrated since the May 2007 update. Only max collector armor and festival hats can not take insignias to upgrade. These insignias will now drop in all campaigns, and can also be salvaged from other items. These insignias can also be bought from Rune Traders.

Common Insignias Good for All Classes

These are the insignias that all character classes are going to be able to use without restrictions. These are the general insignias that do not have any regulations on them.

  • Survivor Insignia – This gives +15 to health if applied to chest armor, +10 to health if applied to leg armor, and +5 to health if on any other armor.
  • Radiant Insignia – This gives +3 to energy if applied to chest armor, +2 to energy if applied on leg armor, and +1 to energy if on any other armor.
  • Sentry’s Insignia – While in a stance, will give +10 Armor.
  • Herald’s Insignia – While holding an item, will give +10 Armor.
  • Blessed Insignia – While affected by enchanting spells, gives +10 to Armor.
  • Brawler’s Insignia – While attacking, gives +10 to armor.
  • Stalwart Insignia – Versus physical damage, gives +10 to armor.

Assassin Insignias

These four insignias are only for the Assassin class. But they are also allowed to use any of the above common insignias as well.

  • Vanguard’s Insignia – Versus blunt damage and physical damage it will give +10 armor.
  • Infiltrator’s Insignia – Versus physical damage and piercing damage it will give +10 armor for the character.
  • Saboteur’s Insignia – Versus slashing damage and physical damage it will give +10 armor.
  • Nightstalker’s Insignia – While attacking, it gives +15 to armor to the character.

Ritualist Insignias

These three insignias are going to be class specific to the Ritualist, but they are going to be able to use the above common insignias as well.

  • Mystic’s Insignia – While activating skills, it gives +15 to armor.
  • Ghost Forge Insignia – While affected by a weapons spell, it will give +15 to armor.
  • Shaman’s Insignia – While controlled by one or more spirits, it gives +5 to armor. While controlled by two or more spirits it gives +10 to armor. While controlled by three or more spirits it gives +15 to armor. *It will give +5 per spirit controlling, up to a stackable amount of three for the total of +15 to armor*

Overview

Insignias are relatively new to the game still, but they are no doubt fun to collect and customize characters with. These have a good supply and demand for trade in the trade channels or on fan based websites.

These work much like runes, and they can be bought at the same rune traders. Mostly farmed by salvaging blue, purple, or gold items; insignias and runes can be identified via that route. Keep in mind that identification needs to happen before salvaging so that you will get the rune or insignia identified as well.

Tina at a Booksigning , (C)Tina Samuels

Tina Samuels - Tina Samuels specializes in health, animal, and gardening articles. She authored "A Georgia Native Plant Guide".

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